Do you think that violence doesn’t matter in media? No! Not really! Violence and media have a complex relationship at present, and violence in media leads to more and more crimes among people’s behaviors, especially for young students. Therefore, I typed the entry of “violence in media” on wikipedia, and there are many results to appear on the page and I chose the first one on the top of this page which is called media violence research. I found this wikipedia entry has an intensive debate, and most of them are counterpoint about the original content.

To be honest, I do not think those information are reliable in there because I do not clarify who they are and what backgrounds of knowledge are, even how much credible of information or sources which they offer. While, I have to say that there are many bias which against the structure and sources of the original content, especially for the section of criticisms of media violence research. They added more specific information and sources, such as someone thinks that it should add the part of television which is also influencing people’s aggressive behaviors; and somebody thinks that those sources in the section of criticisms of media violence research are vague and failed to conclusion of this part. Thus, I think that these are helpful for resolving problems and controversy by producing their information.

Even though there are many debates on the talk page, they still respect every response by each other. And they also reflect democracy in the tension of debates because everyone can edit and change information on wikipedia. As Cindy Royal and Deepina Kapila said that Wikipedia is not producing knowledge simply to people, it wants to mention more who use and how use it by anyone can edit or add their own points on it. And also as the article of Wikinomics and its discontents: a critical analysis of Web 2.0 business manifestos came up with the new concept which it shifts from top-down model to peer production model. It addresses it is powerful when individuals get together no matter what are on social, cultural and economic. Moreover, I found that there is a classmate’s blog also talk about wikipedia is a quickly and convenience tool when people want to know something, and everyone can enter into there to make comments or bias what they want.

Specifically, there is somebody said that media doesn’t really influence on people aggressive behaviors because violence happened in the early period without media. I do not say this is totally wrong, but I have to say that I do not agree with the point. As we known, there are more and more criminal cases which are about young students shoot in the campus due to simulation of scenes from films and video games, people can not ignore this phenomenon because this has became the serious issue in the society. More and more people like to watch the content of violence because they think that it is too exciting to do in the reality. According to these data, five of the 10 best-selling video games of 2012 featured violent content, according to a year-end sales report by NPD Groups. They included such titles as “Call of Duty: Black Ops II,” “Halo 4,” “Assassin’s Creed III,” ” Borderlands 2″ and “Call of Duty: Modern Warefare 3.” And there is also one more example to show that people can be influenced by violent content in video games and any media. There is an image to show how video games effects to people’s aggressive behaviors.

Murder_Simulators_5524( This image is from

Lastly, I am really not sure about how authoritative the participants appear to be because there are no identities to reveal who they are and what backgrounds of the information which they published. I can not judge the authority of these information. As in the article of  “Military History on the Electronic Frontier: Wikipedia Fights the War of 1812″. (Richard Jensen) He took the war of 1812 to be a case study, and it gave some numbers to show anybody can write about “historical stuff.” It is about there is the article of 14,000 words of “War of 1812″ by 2,400 different people, and 3,300 comments about “War of 1812″ by 627 enthusiastic people. This reveals that not all of them are professional historians and they are just interested in this historical issue to discuss, anybody can share with their points, even was persuaded by them. Moreover, one of blogs by the classmates also pointed out the controversy of War of 1812 by different people who hold variable opinions. And another blog address that people are always influenced by reviews or comments, this way can persuade audiences or readers easier.

As the above said, there are a lot comments and bias appear on the wikipedia entry. People read all of them and they are influenced by them somehow. For example, I agree with the point of view which television also influences on aggressive people’s  behaviors and young people are easier influenced by those violent content in all types of media. Therefore, we should come up with some effective ways to solve this issue. I hope that filmmaking corporations and channels of televisions and other platform of media have a strong responsibilities for their content; and government should legislate laws and rules about how to control and reduce the violent content in all types of media; and government encourage to build the community which takes some actions to set standards and focuses on whether content are violent or not. Moreover, schools can strengthen knowledge which violence is resulted in bad consequences for students. These actions are effective to limit the violent content to the public, especially for adolescences. All in all, media content is not the only factor for violence, but we have to admit that violence in media which increase the rate of crime, especially among young people. Violence in media doesn’t matter to the public? Definitely no way!


Jensen, R. (2012). Military History on the Electronic Frontier: Wikipedia Fights the War

of 1812. Journal of Military History. 76, 1. pp 1165-1182

Royal, C. & Kapila, D. (2009). What’s on Wikipedia, and What’s Not . . . ?: Assessing

Completeness of Information. Social Science Computer Review. 27, 1. pp 138-148.

Van Dijk, J. & Nieborg, D. (2009). Wikinomics and its discontents: a critical analysis of

Web 2.0 business manifestosNew Media & Society. 11, 5. pp 855-874.

Blog Links:

Other Resources:

Dayton Daily News ( Feb.1, 2013) Study: Violent video games increase aggression.

Retrieve May 29, 2013, from


Tvtropes (n.d.) Murder Simulators. Retrieved May 29, 2013, from